A Sci-fi City-Builder about the Systemic Failures of Refugee Aid
My Role: Creative Director, Art Lead, game writer
In Resilience, you assume the role of refugee camp manager on a distant moon and are tasked with the livelihood of an alien race fleeing planetary disaster. Confront the day-to-day struggles of camp life and the structural problems of an underfunded aid system.
Resilience was developed by Sungrazer Studio, my senior project team. Our goal is raise awareness, foster empathy, and advocate for action surrounding refugee groups and the volunteers who are on the ground trying to help.
Resilience also won Best Student Game at the 2020 Games for Change Awards.
A 3D Co-op Action Adventure through Time
My Role: Concept artist, graphic designer, sound designer
Epochalypse is an incubator project that was produced within Drexel University's Entrepreneurial Game Studio. Our group, Play Pod Games, was an entirely student-run production team focused on fun and fast-paced gameplay. Play an assortment of epochal characters and take on waves of robot fiends from the future!
A Celestial Odyssey: Three Paths, Three Fates, One Wish
My Role: Assistant Producer, level designer, 2D artist
Scintilla tells the story of fallen stars on their quest to a wish-granting Monolith. Players must overcome a variety of obstacles and puzzles by switching between characters; each with their own unique perspective, movement, and abilities.