A Sci-fi City-Builder about the Systemic Failures of Refugee Aid
In Resilience, you assume the role of refugee camp manager on a distant moon and are tasked with the livelihood of an alien race fleeing planetary disaster. Confront the day-to-day struggles of camp life and the structural problems of an underfunded aid system.
Resilience is being developed by Sungrazer Studio, my senior project team. Our goal is raise awareness, foster empathy, and advocate for action surrounding refugee groups and the volunteers who are on the ground trying to help. I am the art director on the team and oversee the creative, visual, and writing direction for the game.
A 3D Co-op Action Adventure through Time
Epochalypse is an incubator project being produced within Drexel University's Entrepreneurial Game Studio. Our group, Play Pod Games, is an entirely student-run production team. Currently we working on releasing our first public prototype.
I am the team producer and concept artist but also serve as a music, graphic, and level designer as well. Much of my work happens behind the scenes regarding organizing meetings and drawing up concepts on the fly. Likewise, working on a self-motivated project, learning how to improve as a producer, and growing as a developer has been an edifying and meaningful experience all around!
To learn more and see what we've been up to, check us out at PlayPodGames.com.
A Celestial Odyssey: Three Paths, Three Fates, One Wish
Scintilla tells the story of fallen stars on their quest to a wish-granting Monolith. Players must overcome a variety of obstacles and puzzles by switching between characters; each with their own unique perspective, movement, and abilities. I worked as the assistant producer, level designer, and one of the 2D artists on the team.